Open Photoshop, or whatever image editing
package you prefer and make a new image
whose size conforms to the aspect ratio
required, which we worked out earlier.
My required aspect ratio was roughly 5:1
so I am going to create an image of 3000
x 600 pixels. An image of this size is
quite a strain on the system, so you may
want to create a smaller image of say,
1500 x 300 pixels. Much smaller than this,
however, and the image will look rather
flat and without detail when you render
it out as a nebula.
If it isn't already, clear the background
to black. To do this, press Ctrl+a
to select the entire canvas, next, set
the background colour to be black so that
your toolbar looks like this:
Finally, press Delete on your keyboard
to clear the background to black.
Hopefully, you will now have your canvas
ready to painf your nebula.
The first thing we will do is to put down
some very basic colours to use as the
basis for our nebula.
We will make use of Photoshop's layers
to keep our colours separate from the
background, which will make later operations
much simpler.
Create a new layer by pressing Ctrl+Shift_n.
Call this new layer Colours 1.
Pick a basic colour for your nebula. I
will be painting a blue nebula here, so
I am going to use 5,13,92
(RGB) as my first colour. I always paint
nebulae in very vivid colours, because
it is easy to remove saturation
and brightness from an image at a later
stage, but it is much more tricky to add
saturation and brightness to an image.
Next, create a large, soft-edged brush
by clicking on a blank area in the brushes
palette. Use settings similar to those
in the image below.
We are now ready to get painting.
Select the brush or airbrush tool and put
down some basic shapes. It is very
important that you leave a decent sized
black border around whatever you paint
here, or horrible things will happen when
we try to use this image as a nebula in
Lightwave.
Try not to be confined to the rectangular
shape of the canvas, paint some thin bits,
wiggly bits and jagged bits.
NB: This is the part where a tablet comes
into its own, as you can set the size
and opacity of the brush to be affected
by the pressure of the strokes you make.
When you are happy with what you have painted
here, try applying a few filters. The
most useful of these at this point is
the Gaussian Blur. I applied a
Gaussian blur with a radius of 25 pixels,
and I also applied a small 'Twirl'
filter from the Distort group of
filters.
There are no hard and fast rules for what
you can and can't do here. Just experiment
and see what looks good. At this point
though, try to avoid filters that add
small details to the image.
Now create another new layer (Ctrl+Shift+n)
and call it Colours 2.
Pick a slightly smaller brush than you
used before and lower the opacity of the
brush strokes if you are not using a tablet.
Also, pick a slightly lighter shade of
the colour that you were using before.
In my case, this colour will be 31,40,136.
Now put some paint down over some of the
areas where the first layer could do with
some more excitement.
This is the contents of my 'Colours
2' layer on its own (Colours 1
is swiched off so you can see Colours
2 by itself).
And switching Colours 1 back on
again, this is the image so far.
Is your nebula taking shape yet? If you
think that some of the brush strokes in
your nebula are too sharp or obvious,
just use the blur tool
or apply a few filters until you like
what you've got.
Create a third new layer, called Colours
3 and choose a lighter colour. I chose
to paint with 90,93,127
and 179,183,223
and this is what I came up with.
With the other layers turned on, this is
the image as it stands.
I think that this the new parts of the
image look a little too blobby and are
over-bright, so I'm going to work a little
detail into Colours 3.
The first thing I'm going to do is sort
out the over-brightness. I think that
the image needs some more build-up in
the blue before we start putting almost
white areas in... so here's a cool trick.
In the Layers pallets, change the compositing
option for Colours 3 to Colour
Dodge rather than Normal.
You will see that this changes the way
that the colours in Colours 3 are
added to the layers below. My nebula now
looks like this:
I like that a lot more, but the blobiness
is still quite obvious, so let's deal
with that now.
Temporarily turn the compositing option
for Colours 3 back to Normal
so that you can see it more clearly.
Using the Smudge tool
you can now push and pull areas of colour
around until the blobs have more random,
streaky edges. Do this as much as you
like, but try to respect the shapes defined
by the colours in the lower layers.
This is what my Colours 3 now looks
like.
I then applied a small Gaussian Blur
to the layer and set it back to Colour
Dodge mode.
Okay, now we have some much more vivid
areas of colour, I think it's safe to
add some more light areas to the nebula.
Now you can start to add more and more
detail to the nebula image, each time
creating a new layer to work on, so that
we can easily edit the image later.
For the purposes of this tutorial, I only
painted two more layers, one with a very
light blue colour, and the other with
an almost white-blue.
Note that as your colours get lighter,
you must add more small details to the
shapes to avoid 'blobiness'. After I had
applied my layers, I applied a Gaussian
Blur to them to kill any sharp edges.
You can continue adding layers until you
are happy...
Once you have finished adding colour layers,
you could leave your nebula as
it is, but I wanted my nebula to have
a cloudy, volumetric look to it, rather
than just being areas of flat colour.
We can add get this effect very quickly
using a few Photoshop tricks.
Create a new layer above all of your other
layers and name it Texture 1.
Choose the Paint Bucket (fill) tool
and fill the layer with any colour (it
does not matter what colour).
Now set the background colour to be black
and the foreground colour to white.
 |
|
colours
|
From the Filters menu, select . This will
fill your layer with a fractal noise pattern
with colours graduating from black to
white.
As you can see, this filter completely
covers our nebula image... which is no
good at all. What we really want this
image to do is lightend and darken the
layers below... applying the texture to
our colour layers.
The way to do this is to change the compositing
mode for Texture 1 to Overlay.
 |
|
compositing
mode changed
|
This change makes applies the fractal texture
to all the colour layers below...
The effect is rather pleasing, but not
really enough.
We can add more texture detail to our nebula
by adding more layers, applying difference
clouds or clouds to each of
these, and setting their compositing mode
to Overlay.
For some interesting variations, I applied
a few filters to each of my texture layers,
such as Twirl and Wave.
This image has three layers of clouds,
the second has a slight Twirl filter
and the third has a slight Wave
applied.
You can very quickly add detail using this
method.
When you render out your nebula later,
you may find that your nebula just isn't
detailed enough, or if you find that the
texture created by the 'clouds' from Photoshop
is not quite to your taste, don't forget
that you have at your disposal an almighty
texturing tool: Lightwave!
When I decided that I wanted a little more
detail in my nebula, I rendered a 3000x600
pixel image of some Lightwave procedural
textures mapped onto a large polygon,
(a mixture of Lightwave [6] 'Puffy Clouds'
and 'Fbm' noise) to give me a nice texture
that I applied to my nebula image in Photoshop
in the same way as I had used the 'clouds'
filter.
This gives you more control than the 'clouds'
filters in Photoshop.
You should save your nebula now. Lightwave
can read Photoshop .psd files, so you
have the advantage of being able to retain
the layers information for a later date.
I'm going to extend the tutorial slightly
here, because we can easily create a different
coloured nebula using the blue one we
have here. The pinky/red nebula at the
head of this page started life as a blue
nebula much like the one we have painted
in this tutorial.
After some quick modifications, this blue
nebula became this pink/red version:
The process to change the colours in the
nebula invloves simply playing with some
sliders in Photoshop's colour correction
controls.
Let's begin with the bottom layer, Colours
1. Select this layer by clicking on
it in the layers pallete.
 |
|
select
layer: Colours 1
|
With the layer now selected, press Ctrl+u
to access the Adjust Hue/Saturation
controls.
 |
|
Hue/Saturation
controls
|
I shifted the Hue of my Colours 1
layer by +124 to shift it towards red,
and decreased the brightness a little,
which resulted in Colours 1 looking
like this:
Now click on each of your other Colour
layers in turn and shift their hue values
until you have something that you like.
After some quick tweaking with the Hue/Saturation
and Colour Balance controls, my previously
blue nebula has rapidly evolved into this
new orange version.
If you have created a new nebula as I have,
save your image now (with a different
name from the blue one, obviously).
Here are a couple of nebulae painted by
other people using this technique in the
period while I was writing these tutorials.
Both were painted in Photoshop without
the use of a tablet.
This nebula was painted by Matt Tarling
And this one was painted by Craig A Clark
|