Open Lightwave Layout and load up the scene
we saved at the end of our last Lightwave
session: Space_Environment_02.lws.
The first thing we will do is replace that
nasty temporary image map with our newly
painted nebula.
Open the Images editor / panel and
select the temporary nebula map.
Click the Replace or Replace
Image button (depending on your Lightwave
version) and choose to replace the temporary
image with the one you just painted.
Once the image has been successfully replaced,
save your nebula object so that the change
to the texture is retained for later.
We should now have our new nebula image
correctly mapped onto our nebula object.
You can try a test render now to see how
your nebula looks.
I hope you're pleased with the results
you get.
When we were painting the nebula, remember
that I said it was easy to make the nebula
less bright if we wanted to?
We can achieve this in any version of Lightwave
by altering the Dissolve level
for the nebula object. Because the dissolve
setting is saved with the scene and not
the object, this means that we can easily
alter the brightness of our nebula without
having to save out separate dark and bright
versions of the object.
Open the object properties panel and select
the nebula object. Under the Appearence
/ Rendering tab you will find the dissolve
setting. Try setting this to something
large like 75% and hit F9 to do a test
render. (I have rotated the camera slightly
in this image)
Using this technique, you can quickly set
the brightness of your nebula on a scene-by-scene
basis so that the background does not
overpower the foreground in your renders.
For those of us who have fully embraced
The Joy of [6], there are further
tricks we can apply within Lightwave.
Open the Image Editor again and click on
the Editing tab, and you will find
a whole range of sliders which you can
fiddle with to alter your existing nebula
image map.
By simply playing with the sliders, you
can make drastic changes to the appearance
of your nebula.
The only rules you should obey when dealing
with nebula maps are these: Do not take
the Contrast slider below 0.0,
and do not increase the Brightness
slider above 0.0, as doing this
will compromise the black edges of our
image, and produce ugly square edges to
our nebula when it is rendered out.
Do some playing around and see what looks
good and what does not...
If you want some variation in your nebula
renders, you can safely rotate the nebula
to and angle that suits you. Try rendering
some images with the nebula standing on
end, so that you get a vertical stripe
of colour in your images.
You can also stretch the nebula object
in the Y axis, to povide a narrower or
fatter band of colour than normal.
One thing to remember is that you should
always make your adjustments to the nebula's
scale and orientation at frame 0, and
make sure that it has no more keyframes
(ie. it does not rotate or scale over
time) unless you have a particular effect
in mind.
When you're finished, save this scene as
Space_Environment_03.lws.
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