gallery_mast_top.gif (1564 bytes)gallery_mast_centre.gif (3414 bytes)gallery_mast_bottom.gif (1640 bytes)

hrule.gif (3297 bytes)
frame_tl.gif (661 bytes) frame_tc.gif (849 bytes) frame_tr.gif (690 bytes)
frame_cl.gif (1084 bytes) frame_cr.gif (1378 bytes)
frame_bl.gif (724 bytes) frame_bc.gif (982 bytes) frame_br.gif (743 bytes)
Step 1: Start by grabbing frames from a video source. These will be the background that you will composite your CGI onto. (A Matrox Rainbow-Runner is an ideal solution for semi-professional video grabbing.)
frame_tl.gif (661 bytes) frame_tc.gif (849 bytes) frame_tr.gif (690 bytes)
frame_cl.gif (1084 bytes) frame_cr.gif (1378 bytes)
frame_bl.gif (724 bytes) frame_bc.gif (982 bytes) frame_br.gif (743 bytes)
Step 2: Next perform match-move with the CGI camera. It is important to take into account the lens size, focal distance, f-stop and zoom of the real camera. Next place your models and light them correctly.
frame_tl.gif (661 bytes) frame_tc.gif (849 bytes) frame_tr.gif (690 bytes)
frame_cl.gif (1084 bytes) frame_cr.gif (1378 bytes)
frame_bl.gif (724 bytes) frame_bc.gif (982 bytes) frame_br.gif (743 bytes)
Step 3: Render your frames both with a colour channel...
frame_tl.gif (661 bytes) frame_tc.gif (849 bytes) frame_tr.gif (690 bytes)
frame_cl.gif (1084 bytes) frame_cr.gif (1378 bytes)
frame_bl.gif (724 bytes) frame_bc.gif (982 bytes) frame_br.gif (743 bytes)
Step 4: And an alpha channel which takes account of shadow density.
frame_tl.gif (661 bytes) frame_tc.gif (849 bytes) frame_tr.gif (690 bytes)
frame_cl.gif (1084 bytes) frame_cr.gif (1378 bytes)
frame_bl.gif (724 bytes) frame_bc.gif (982 bytes) frame_br.gif (743 bytes)
Step 5: Finally composite the original backdrop and the new frame...
frame_tl.gif (661 bytes) frame_tc.gif (849 bytes) frame_tr.gif (690 bytes)
frame_cl.gif (1084 bytes) frame_cr.gif (1378 bytes)
frame_bl.gif (724 bytes) frame_bc.gif (982 bytes) frame_br.gif (743 bytes)
Step 6: And you are left with a perfect matte.

hrule.gif (2555 bytes)

Disclaimer: No profit was made through the production of these images, all trademarks belong to their respective owners. Star-Tac is a trademark of Motorola Tel Co.
Dates: January 98
Details: These images show the steps required to composite a CGI character onto existing footage
gallery_mast_top.gif (1564 bytes)gallery_mast_centre.gif (3414 bytes)gallery_mast_bottom.gif (1640 bytes)