| History Continued
October 1997: White Star v3.0 is completed. The mesh is now 95% accurate and the texture
maps are much better.
October 1997: I send some images of WS_v3.0 to Ron Thornton, the guy who designed and
built the real White Star for B5. His comment on WS_v3.0 is "very cool" and he
sends back some tips on how to improve it still further. These tips take the form of the
ACTUAL TEXTURE MAPS FOR THE REAL WHITE STAR...
October 1997: White Star v3.5 is completed before v3.0 is released to the public. The mesh
is slightly altered and the texture maps re-painted (again.) White Star v3.5 is now 99%
accurate to the real thing. The texture maps are, of course, 100% accurate copies.
August 1998: White Star v3.6 update. I noticed a horrible modelling error where the upper
bridge joins the upper fuselage. This would never do, so the spline cage for the upper
bridge and its attached protrusions is completely rebuilt for better results with less
polygons. The upper wings and engine pods are similarly rebuilt for better accuracy. In
addition, I have included the low-polygon version of the model, which I use for scene
setup, in the archive for the first time.
February 1999: White Star v4.0 and White Star
90 v1.0. Complete rebuild of all sections... much more tasty...
June 1999: Whitestar v4.0 almost complete. Just a few minor
tweaks to make before public release.
November 1999: I'm sorry! There's just been so much work
on, I've had trouble finding time
to finish WS v4.0... but soon
Okay?
July 2000: Release of Whitestar
v4.0 and Whitestar 90 v1.0...
finally!
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