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Issue 3: Lighting.

I have seen a lot of renders done by people who don't use Lightwave which don't include the correct lights attached to the White Star. In my opinion, the lights attached to the ship are as important to the look of the model as the textures. Therefore, here are the Lightwave settings, colours and positions of the lights for the White Star. You will have to translate these as best you can into settings which your software can use. (NB: In Lightwave, Y is the VERTICAL axis.)

Light Settings
Name Colour Pos X Pos Y Pos Z Intensity Falloff
Right Pod Fade 200, 200, 255 25.7m -6m -23m 1500% 10m
Left Pod Fade 200, 200, 255 -25.7m -6m -23m 1500% 10m
Left Wing Light 255, 255, 160 -8.5m -0.4m -12.3m 200% 13.3m
Right Wing Light 255, 255, 160 8.5m -0.4m -12.3m 200% 13.3m
Central Pod Glow 200, 200, 255 0m -8.75m -16.6m 1500% 10m
Right Pod Glow 200, 200, 255 25.7m -6m -23m 0% n/a
Left Pod Glow 200, 200, 255 -25.7m -6m -23m 0% n/a
Laser Flare 1 255, 255, 255 0m -0.06m 0.41m 1000% 6.6m
Laser Flare 2 255, 255, 255 0m -0.06m 0.41m 0% n/a
Lens Flare Settings For Lights
Name Flare Intensity Distance Fade Dissolve Fade / Glow Random Streaks
R Pod Fade Yes 65% 100m 50% Fade Yes
L Pod Fade Yes 65% 100m 50% Fade Yes
L Wing Light No
R Wing Light No
Central Pod Glow Yes 50% 100m 25% Glow No
R Pod Glow Yes 65% 100m 50% Glow Yes
L Pod Glow Yes 65% 100m 50% Glow Yes
Laser Flare 1 Yes 40% 100m none Glow Yes
Laser Flare 2 Yes 40% 100m none Glow Yes
Lens Flare Sample Images
Name Sample   Name Sample
R Pod Fade podfade.jpg (5262 bytes) R Pod Glow podglow.jpg (5267 bytes)
L Pod Fade podfade.jpg (5262 bytes) L Pod Glow podglow.jpg (5267 bytes)
L Wing Light   Laser Flare 1 laserflare.jpg (5427 bytes)
R Wing Light   Laser Flare 2 laserflare.jpg (5427 bytes)
Central Pod Glow centralglow.jpg (5297 bytes)
Explanation of settings:
Colour This should be obvious. A 24 bit colour value in the form R, G, B.
Pos X, Y, Z Position of the light. In Lightwave, the Y axis is vertical, and the Z axis runs the length of the ship.
Intensity The brightness of the light as a percentage of 100 (full brightness). Many of the lights use values greater than 100%, and others do not have any intensity at all. These lights are purely lens-flares (see below).
Falloff The distance the effect of the light travels before it casts no light.
Flare Whether or not the light has an associated lens-flare effect.
Intensity The brightness of the flare effect as a percentage.
Distance fade Lightwave employs a system to automatically lower the intensity of a lens flare as it recedes from the camera. At the nominal distance the intensity is set to the user setting. If the light moves closer, it becomes more intense etc.
Dissolve The opacity of the lens flare effect. For lights such as R Pod Fade and R Pod Glow, which occupy the same space and are set to 50% dissolve, this will result in the appearance of one flare at full opacity.
Fade / Glow Specifies the behaviour of the lens-flare when it moves behind an object. If fade is selected, the flare will turn off when it moves behind objects. If glow is selected, the lens flare will remain illuminated but those parts of the flare behind the object will not be rendered.
Random Streaks Specifies whether or not the lens flare has streaks emanating from its center.

Replacing the Lightwave Underwater Texture

General Texturing

Lighting

General Notes for White Star conversion