To make the weaponry, me must become very
familiar with Modeler's Bevel tool.
We will explore the bevel tool's capabilities
by modelling one of the gun barrels.
Begin by choosing a fresh layer and creating
a circle using the following settings:
Select the polygon which was just created,
and Flip it so that it faces to
the right. Assign this polygon a new surface
with the following attributes:
| Name |
WS Weaponry |
| Colour |
100,
100, 100 |
| Diffuse |
100% |
| Specular |
100% |
| Glossiness |
64 (Medium) |
| Double Sided |
NO |
| Smooth |
YES |
| Smoothing Angle |
89.5 |
|
Activate the Bevel tool by clicking
or by pressing
b. Bevel the polygon with
an Inset of 0 and a Shift
of 0.5m. You should be left with
something this on your display.
Without deselecting the polygon, start
the Bevel tool again. Using the
following table, repeat the last step
with the values given.
| Bevel Number |
Inset |
Shift |
| 01 |
0.075 m |
0.8 m |
| 02 |
0.05 m |
0.0 m |
| 03 |
0.0 m |
0.23 m |
| 04 |
-0.05 m |
0.0 m |
| 05 |
0.0 m |
0.8 m |
| 06 |
0.075 m |
0.0 m |
| 07 |
0.0 m |
1.63 m |
| 08 |
-0.04 m |
0.0 m |
| 09 |
0.0 m |
0.8 m |
| 10 |
0.025 m |
0.05 m |
| 11 |
0.025 m |
0.0 m |
| 12 |
0.025 m |
-0.05m |
|
After all these bevels have been performed,
you should be left with a bun barrel which
looks like this.
In addition to the gun barrel you just
created, two more objects must be created
in the same way. The image below shows
the barrel which you just created in the
background layer, use it as a reference
when creating the next two barrels.
Save your work as WS_Nose_Weps_Polys_1.lwo
With the gun barrels made, you must build
their mountings. Create a cylinder and
three boxes like the ones shown here.
This image shows gun barrels, which you
just created, in the background layer
to help you position the boxes correctly.
Cut the left-most box out of this
layer and Paste it into a fresh
one. Using the Knife and Bevel
tools, alter the surfaces of this box
to make it look like this:
Cut the object out of this layer
and Paste it back into the main
layer. Two more minor details must be
added: One bevel on the side of the flat-looking
box, and a bevel on the end of the hexagonal
tube. Finally, another small box must
be created.
You must now assign this object a new surface,
with the following attributes:
| Name |
WS Nurnies |
| Colour |
100,
100, 100 |
| Diffuse |
100% |
| Specular |
100% |
| Glossiness |
64 (Medium) |
| Double Sided |
NO |
| Smooth |
YES |
| Smoothing Angle |
89.5 |
|
Save your work as WS_Nose_Weps_Polys_2.lwo
All that remains is to bring the gun barrels
and their mountings together. Cut
the mount objects out of this layer and
Paste them into the layer that
contains the gun barrels. Merge all points
(just to be sure) and then mirror the
whole assembly across the X axis.
|