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BetterSpace: Whitestar Tutorial

Lesson 5 part b:
Building the Upper Wings and Engine Pods:
The Upper Wings


3) Previous Step | Next Step

Back to the more tricky stuff now. You must create two primary rail curves for the upper wings.

5-mainrails1.gif (3727 bytes)
(top view) new rails for upper wings

You may have noticed the stray points at the ends of these new curves. The following image shows waht they are and how to attach them. Make note of points p1 and p2, as these are important and will be used later. The two smoothing control points at the top of the image need not be in a specific place, so long as they bend the curves into the correct shapes.

5b-smoothing.gif (3117 bytes)
identifying p1 and p2 for later use.

In the two images above and below this text, two points are identified. This should help you shape the curve more easily, and see how the two images correlate. The objects created in the previous steps are shown in the background layer.

5-mainrails2.gif (3605 bytes)
(front view) new rails for upper wings

Notice the control points at the beginning and end of both of the curves here.

Save your work as WS_Upp_Wing_Splines_1.lwo


4) Previous Step | Next Step

It it time to create some profile curves for the upper wing. Using the image below as a guide, create six profile curves between the rails. (In the image, each oval-shaped profile is made of two curves which join each other at the rail.)

5-profiles1.gif (2268 bytes)
six new profile curves for the upper wings

Once these six curves are created, select each pair in turn and smooth each pair using Ctrl+s.

Save your work as WS_Upp_Wing_Splines_2.lwo


5) Previous Step | Next Step

Another two profile curves now. These two are a little more complicated, but the principles are the same as the previous profiles. Remember to smooth the two splines together once they are made.

5-profiles2.gif (4437 bytes)
two new profile curves for the upper wings

With all your splines in the same layer, save your work as WS_Upp_Wing_Splines_3.lwo


6) Previous Step | Next Step

A secondary rail now. Part of this curve will also form part of the profile for the engine pod which sits at the end of the upper wing.

5-rearrail1.gif (3443 bytes)
new rail at the rear of the wing

This curve is created by joining existing points in the order shown. From the top view, this curve roughly follows the main rear rail.

In case you are wondering, the reason why we must add so many profile curves and additional rails, these are necessary in order to create the complex shape of the engine pod attached to the wing without being left with areas which are surrounded by more than four curves. It is impossible to patch a shape in Lighwave that is enclosed by more than four curves. It just can't be done (yet...)

Back to the curves. Cut the new curve out and Paste it into a fresh one. Select the two points where the curve doubles-back on itself and press Shift+a to zoom right in to these two points. Once the display has adjusted, deselect the points and change to Polygons-select mode. Select the curve and activate Polygon \ (Revise) \ Add Points. Add seven points in the front view, between the two points which were selected a moment ago.

5-addpoints1.gif (4051 bytes)
adding seven new points

Go back to Points-select mode and select the seven new points. Zoom the display out several times and activate the Drag (Ctrl+t) tool. Use the Drag tool in the front view to re-shape the new points to look like this:

5-addpoints2.gif (4277 bytes)
the new points dragged to their new positions in the front view

Note that one of these points should join with point p1, which we created earlier.

Finally, with the points still selected, Drag them in the left view to the new positions indicated in the image below. (The original shape or the spline is shown in the background layer.)

5-addpoints3.gif (4647 bytes)
the new points dragged to their new positions in the left view

More to come...

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© 2000 Kier Darby and Alternate Perspective 3D Ltd.