The positioning of this object is very
important, as it must sit with its lower
edges just below the skin of the patched
cage of the main bridge splines.
To achieve this, load the object ws_bridge_main_splines.lwo
and place it in a background layer.
This image shows the position of the first
curve in relation to ws_bridge_main_splines.lwo.
Build the curve shown above in the left
view. All points have x=0. As we will
patch this separately from ws_bridge_main_splines.lwo,
I have re-used names, so this curve is
rail r1.
The next rail curve, r2, is the
next to be placed. Draw the curve in the
top view, then Drag the points
into their correct positions in the left
view.
Next, toggle the End control point
of the new curve, so that you are left
with this:
Our third rail curve's is due for creation
now. The table below shows the point order,
and as before, bold type indicates a point
that already exists.
| Curve Name |
Point 1 |
Point 2 |
Point 3 |
| r3 |
r3p1 |
r3p2 |
r2p4 |
|
Note that the third point of this curve
joins with the control point of curve
r2. The image below shows this.
I have left r2 selected for this
image, as it shows the position of the
control point r2p4.
One more rail to build now, and this one
requires no new points. Refer to the table
below for which points to connect.
| Curve Name |
Point 1 |
Point 2 |
Point 3 |
| r4 |
r2p2 |
r2p3 |
r2p4 |
|
When the curve is built, toggle its Start
control point (Ctrl+B) to achieve
this:
You may be wondering why the curve r1
is all in one piece, while curves r2
and r4 trace an almost identical
path, and yet the path is made of two
curves. The reason for this is that I
want to avoid having a triangular patch
between r2, r3 and the profile curve we
will make next. By splitting the curve
into two (r2 & r4) I
can retain a four-sided patch. Clear as
mud. Oh well...
With all four rails in place, you should
be left with this:
We have now finished the rails (what, already?).
It is time to build the profile curves.
Firstly, select the following points:
r2p1, r2p3, r2p4
... and mirror them in the x-axis to form
the points r2*p1, r2*p3, r2*p4.
Now use the table below to build the three
profile curves we need.
| Curve Name |
Point 1 |
Point 2 |
Point 3 |
Point 4 |
| pr1 |
r2*p1 |
r1p1 |
r2p1 |
r3p1 |
| pr2 |
r2*p3 |
r1p3 |
r2p3 |
- - |
| pr2 |
r2*p4 |
r1p4 |
r2p4 |
- - |
|
Finally, select all three profile curves
and toggle their Start control
points, to leave you with the completed
cage.
Save this completed cage as ws_bridge_bulge_splines.lwo.
We will now patch this simple cage. I am
going to use a table to show you which
curves to select, in which order and how
many subdivisions to use in order to make
this work.
| Patch Number |
Curve 1 |
Curve 2 |
Curve 3 |
Curve 4 |
Perp. Knots |
Para. Knots |
| 1 |
p1 |
r1 |
r2 |
p2 |
2 |
4 |
| 2 |
p2 |
r1 |
r2 |
p3 |
2 |
3 |
| z |
p1 |
r2 |
r3 |
r4 |
3 |
4 |
|
So, did you end up with something like
this? If you did, Merge Points
and move on to the next step. If you've
got something different, what did you
do wrong?
When your mesh works properly, press Q
to bring up the Surfaces requestor
and enter the following values:
| Name |
WS Bridge Skin |
| Colour |
190,
193, 182 |
| Diffuse |
100% |
| Specular |
100% |
| Glossiness |
64 (Medium) |
| Double Sided |
NO |
| Smooth |
YES |
| Smoothing Angle |
89.5 |
|
I'm afraid we have to lower ourselves to
do a bit of basic polygon modelling at
this point. In order to create the windows,
we will use the trusty old Bevel
tool to recess some of the polygons on
the front of the mesh.
In order to do this, I will assume that
your mesh is the same size as mine, so
I'll give you a measurement now.
As you can see, at its longest point, my
cage measures 5.28m. In order to have
the bevels work properly, you should scale
your object now so that it is the same
size as this one.
Now for those bevels. Select the following
polygons:
Press B to Bevel these polygons
and enter these parameters:
This will leave you with something like
this:
Leave these polygons selected and use the
Drag tool to move their points
around until they look like this:
Finally, press Q to apply a new
surface to these two polygons, and enter
the following values:
| Name |
WS Windows |
| Colour |
255,
255, 160 |
| Diffuse |
100% |
| Specular |
100% |
| Glossiness |
64 (Medium) |
| Double Sided |
NO |
| Smooth |
YES |
| Smoothing Angle |
180 |
|
Now deselect all the polygons and mirror
them across the X-axis before merging
all points.
|