Here you see the completed section that
we must now build. I have overlayed the
spline cage so that you can see roughly
how the cage correlates to the mesh. If
you roll your mouse pointer over the image,
assuming you have Javascript enabled in
your browser, the image will change to
show only the spline cage. I hope this
gives you an idea of the overall structure
of the object.
Let's get building.
Firstly, you will need to create the main
rail curve for the object. Don't worry
too much about scale right now, as you
can easily correct the scale of the object
later to match the rest of your sections.
For your information, the grid size in
the image below is five meters.
This curve is created with all points x=0.
This is a close-up of the left-end of the
above curve. Notice the control point.
Next, we must create a second rail curve.
As you can see from the image, this curve
follows the first curve fairly closely,
except that it is further out in the x-direction.
It also tapers in towards x=0 as it nears
the right side of the image.
As before, the cluster of points on the
left end of the curve have a control point,
in exactly the same way as the first rail
curve.
A third rail curve now. Again, this curve
roughly follows the path of the first
and second curve, but this time it is
slightly shorter, and tapers out, away
from the x-axis towards the right of the
image.
There is a control point at the right end
of this curve, as shown in the image below.
These three curves form the basis of the
long central piece of the lower hull.
The next image shows the three curves together
in the perspective viewport. I have named
the three curves r1, r2 and r3, with r1
being the first curve we created.
One further rail now.
If you look closely at the third point
from the left you will notice that there
appears to be two points very close together.
This is exactly what is going on. The
reason why there are to points is to force
a fairly sharp change of direction in
the curve. The following image shows this
in more detail. Also notice the control
point at the left of the image.
This curve will be known as r4. Notice
in the image below that curve r4 shares
a point with curve r3
If the points on your two curves do not
meet, use the Weld tool to merge
the two points into one.
You should now be able to see the beginnings
of the characteristic shape of the lower
hull.
All images are ©1999, 2000
Kier Darby
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